Description
Course info
Level
Beginner
Updated
December 13, 2014
Duration
49m 3s
Description

In this Maya and Mudbox tutorial, we'll learn to move Blend Shapes back and forth between the two programs. When creating characters for animation, facial expressions can be an important part of the performance. There are different ways for achieving these expressions, and one of these is to use Blend Shapes. Blend Shapes are modified versions of geometry (facial geometry in this case) that illustrate a particular muscle movement or facial expression. We can then animate transitions between these shapes to get facial animation. There are lots of ways to create these shapes and Mudbox is one that works very well. We'll learn to create shapes from scratch using Sculpt Layers and Sculpt Layer Groups. We'll create a library of smaller shapes and then combine those into an overall expression. We'll end this Maya and Mudbox training by exploring the use of the Pose tools in creating these shapes and learn to set up Blend Shapes made of multiple objects. Software required: Maya 2015, Mudbox 2015.

About the author
About the author

Justin thrives as a lead modeling author at topwallpaper. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
3ds Max 2018 Fundamentals
Beginner
8h 49m
27 Sep 2017
Exploring Maya 2018
Beginner
1h 14m
29 Aug 2017
Beginner's Guide to Mudbox
Beginner
1h 17m
11 Aug 2017
More courses by Justin Marshall