Course info
May 23, 2008
2h 44m

Learn a production workflow for creating exaggerated facial expressions and blend shapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blend shapes for use in film and games. Popular highlights include the following: shaping facial features, shaping with Move Brush, utilizing 3D layers, creating expression libraries, adding normal maps in Maya, setting up blend shapes in Maya, key framing blend shapes, creating in-betweens, isolating geometry with masks, manipulating subtools with polygroups, exporting geometry from ZBrush, blending shapes using morph targets, sculpting facial expressions, isolating areas of the face, moving the teeth and gums, smoothing geometry, working with subdivision levels, creating phonemes, and creating distinct emotions. Software required: ZBrush 3.1 and up, Maya 2008 and up.

About the author
About the author

Justin thrives as a lead modeling author at topwallpaper. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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