In this series of ZBrush tutorials, we will discuss some of the methods for integrating FiberMesh with other applications. FiberMesh is a fantastic method of very quickly adding fur or hair to your ZBrush creations. There are a number of settings that will allow you to achieve the appropriate density and scale, as we well as settings to affect the shape, curvature, and twist of the fibers. These properties, in combination with the array of grooming brushes available, allow you to get very realistic results in a short span of time. Getting those fibers out of ZBrush and into another application in your pipeline may be more challenging. This course will cover some of the methods in ZBrush 4R3 of transferring the FiberMesh detail out of ZBrush. We'll talk about transferring our FiberMeshes as polygons. We'll also cover the ability to extract and recreate fiber detail using Vector Displacement Maps and we'll talk about saving our FiberMeshes as a series of curves that can be used as hair guides in a number of applications. Software required: ZBrush 4R3.
Justin thrives as a lead modeling author at topwallpaper. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.