Course info
September 3, 2009
46m 56s

In this series of lessons, we'll learn to use replicators to quickly populate scenes in MODO 401. Whether you're populating a library with books, creating an insect stampede, or building your own corn field, replicators are great tools for dispersing a huge number of objects throughout your scene, while still allowing you to work effectively. These replicas won't be displayed in your 3d view, but will render with all of their shading and material information. In this course, we'll cover the basics of replicas and how they're different from mesh items and instances. Then using a desert scene as our example, we'll look at replicator items and how to set them up. We'll also cover methods for randomizing the transforms of the replicas and using surface generators. We'll also explore a few methods for modulating the placement of our replicas. Upon completion, you'll have a good understanding of replicas and you'll be able to put them to use in your own MODO projects. Software required: modo 401.

About the author
About the author

Justin thrives as a lead modeling author at topwallpaper. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
CINEMA 4D Modeling Fundamentals
5h 32m
16 Nov 2017
3ds Max 2018 Fundamentals
8h 49m
27 Sep 2017
Exploring Maya 2018
1h 14m
29 Aug 2017
More courses by Justin Marshall