Description
Course info
Level
Intermediate
Updated
April 4, 2014
Duration
1h 27m
Description

CINEMA 4D and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, CINEMA 4D for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through long introductory training, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation. We'll cover polygon modeling tools and workflows like extruding, inserting edge loops, and working with deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, rendering. In the end, you'll be able to take your CINEMA 4D knowledge and continue to work in Maya. Once done, if there are any tools or functions you'd like to know more about, you can go through any of our multiple Maya tutorials to get a deeper look. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at topwallpaper. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
3ds Max 2018 Fundamentals
Beginner
8h 49m
27 Sep 2017
Exploring Maya 2018
Beginner
1h 14m
29 Aug 2017
Beginner's Guide to Mudbox
Beginner
1h 17m
11 Aug 2017
More courses by Justin Marshall