Maya Modeling Fundamentals

Maya boasts a robust set of industry standard modeling tools. In this course, you will learn to use those tools to build detailed models from scratch.
Course info
Rating
(34)
Level
Beginner
Updated
December 29, 2016
Duration
6h 3m
Table of contents
Description
Course info
Rating
(34)
Level
Beginner
Updated
December 29, 2016
Duration
6h 3m
Description

Being able to create your own modeling solutions and really come up with a workflow that's comfortable to you, can make a significant difference in your efficiency with Maya. In this course, Maya Modeling Fundamentals, you will use a project-based approach to cover the basics of modeling, and see some time-saving tips and techniques. You'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. You'll also take a look at several modeling tools, including polygonal tools like extrude, insert edge loop, and the multi-cut tool for adding resolution, NURBS tools like revolve and extrude to create smooth surfaces, and a few of the new tools in 2017 as well. In addition to the tools and workflows, you'll also learn the thought process behind planning and building a 3d model. After building a realistic drone in this course, you'll be able to apply your knowledge to any number of different kinds of models.

About the author
About the author

Justin thrives as a lead modeling author at topwallpaper. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Transcript
Transcript

Hello, and welcome to Maya Modeling Fundamentals. My name is Justin and I’ll be your instructor for the next few hours, taking you through the modeling process in Maya. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques that I've picked up in production.

We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extrude, insert edge loop, and the multi-cut tool for adding resolution, NURBS tools like revolve and extrude to create smooth surfaces, and a few of the new tools in 2017 as well. We’ll take a look at using a smoothing or subdivision workflow and use deformers to help shape our models.

In addition to the tools and workflows, you’ll also learn the thought process behind planning and building a 3d model. We’ll be building a realistic drone in this course, but with this information in hand, you’ll be able to apply your knowledge to any number of different kinds of models. You’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you. With that, let’s get started by taking a look at the various kinds of geometry that you can work with.